A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment
نویسندگان
چکیده
The search for novel representation method is one of the critical components creative design process. Discoveries in science, such as four-dimensional (4D) spacetime, influenced artists and architects. However, existing techniques constrained two-dimensional (2D) sheets 4D spacetime evaluated a limitation architecture discipline. Currently, digital game environments are potential mediums architectural representation. This study aims to decode represent time an entity spaces. Digital environment provides needed flexibility experimenting space. Therefore, unity engine C# programming used together with computer aided (CAD) tools generate representations. representations based on two different impressions dimension (1) dilation (2) distortion spacetime. While represented via motion blur (mB) script, trail (mT) script. As preliminary results, metrics spatio-temporal introduced. Experimental produced Unity presented discuss be medium
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ژورنال
عنوان ژورنال: Journal of computational design
سال: 2023
ISSN: ['2687-4318']
DOI: https://doi.org/10.53710/jcode.1248185